Description
- Creating and saving a new Project with Templates and settings
- Understand the Level Editor interface
- Navigate a Level in the Viewport– Scene – – Level
- Playtest a Level
- Available Resources – Asset Store – – Marketplace
- Project Folders – Assets – – Content folder
- Gameplay Framework
- Importing assets
- Assets created in Unreal Engine
- Migrating Assets
- Understanding Cartesian Coordinates and Pivot points
- Manual & Interactive Move, Scale, Rotate for World and Local system
- Grid units and snapping
- World Outliner / Layers
- Importing, assigning material, checking it UV orientation & Collisions
- Creating Materials
- Material Editor Interface
- Texture Editor
- Using PBR Materials using Quixel Megascans
- Terminologies
- Types of Light
- Light Properties
- Mobility settings
- Building Light
- HDRI Backdrop
- Default and new levels
- Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
- Reflection Capture Actors
- Lightmass Importance Volume, Volumetric Lightmaps
- Project Settings (Maps & Modes)
Section 1 – Landscape Tools
Section 2 – Landscape Materials
Section 3 – Painting Foliage
- Collision settings
- Niagara Editor Interface
- Import Sound files
- Sound Actor
- Sequencer Editor Interface
- Animating Camera
Section 1 – Concept of Blueprint visual scripting system in Unreal Engine
Section 2 – Types of Blueprints
Section 3 – Blueprint Editor Interface
Section 4 – Graph Editor
Section 5 – Visual Scripting
- Editor Utility Widget
- Designer palette
- Related Event Graph
- Configure Output for Android, Windows and VR