Description
Prerequisite: Knowledge of C++ &/or C#
Section 1-Creating and saving a new Project with Templates and settings
Section 2 – Understand the Level Editor interface
Section 3 – Navigate a Level in the Viewport
Section 4- Playtest a Level
Understanding Project File structure
Section 1 – Importing assets
Section 2 – Assets created in Unreal Engine
Section 3 – Migrating Assets
Section 1 – Understanding Cartesian Coordinates and Pivot points
Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system
Section 3 – Grid units and snapping
Section 4 – World Outliner / Layers
Working of Static Meshes, Materials, Lights, Environment actors and theor properties
- Project Physics Settings
- Physics terms, Actors, Assets
- Collision settings
Section 1 – Particle System Asset
Section 2 – Emitter Actor
Section 3 – Niagara Editor Interface
Section 4 – Particle Distribution
Section 5 – Materials for Particles
Section 1 – Concept of Blueprint visual scripting system in Unreal Engine
Section 2 – Types of Blueprints
Section 3 – Blueprint Editor Interface
Section 4 – Graph Editor
Section 5 – Visual Scripting
Section 1 – Level Events
Section 2 – Assigning Actors to Events
Section 3 – Collisions
Section 4 – Reference Variables
Section 1 – Class Inheritance
Section 2 – Timelines
Section 3 – Editing Variables
Section 4 – Construction Script
- Creation of AIController logic
- Usage of NavMesh Bounds Volume
- Creating AI Controlled Pawn
- Editor Utility Widget
- Designer palette
- Related Event Graph
- Editor Utility Widget
- Designer palette
- Related Event Graph
- Configure Output for Android, Windows and VR
- Performance Optimisation
- Multi User Level Editor for direct collaboration
- Use a configurator