Pundalay Institute of Art & Design
Pundalay Institute of Art & Design

Course Offered

Game Dev using Unreal Engine

60

Lessons

50 hours

Duration

English

Language
Classroom
Training Modes

Overview

  • Learn the fundamentals of Unreal Engine, understand the anatomy of the project, how the Gameplay Framework affects the project.
  • From introduction to advanced understanding of Blueprints, creation of AI based games, HUD creations, creating product configurators, packaging for Windows and Android platforms and more.

Description

Prerequisite: Knowledge of C++ &/or C#

Section 1-Creating and saving a new Project with Templates and settings

Section 2 – Understand the Level Editor interface

Section 3 – Navigate a Level in the Viewport

Section 4- Playtest a Level

Understanding Project File structure

Section 1 – Importing assets

Section 2 – Assets created in Unreal Engine

Section 3 – Migrating Assets

Section 1 – Understanding Cartesian Coordinates and Pivot points

Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system

Section 3 – Grid units and snapping

Section 4 – World Outliner / Layers

Working of Static Meshes, Materials, Lights, Environment actors and theor properties

  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings

Section 1  – Particle System Asset

Section 2 – Emitter Actor

Section 3 – Niagara Editor Interface

Section 4 – Particle Distribution

Section 5 – Materials for Particles

 

Section 1 – Concept of Blueprint visual scripting system in Unreal Engine

Section 2 – Types of Blueprints

Section 3 – Blueprint Editor Interface

Section 4 – Graph Editor

Section 5 – Visual Scripting

Section 1  – Level Events

Section 2 – Assigning Actors to Events

Section 3 – Collisions

Section 4 – Reference Variables

Section 1  – Class Inheritance

Section 2 – Timelines

Section 3 – Editing Variables

Section 4 – Construction Script

 

  • Creation of AIController logic
  • Usage of NavMesh Bounds Volume
  • Creating AI Controlled Pawn
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Configure Output for Android, Windows and VR
  • Performance Optimisation
  • Multi User Level Editor for direct collaboration
  • Use a configurator

Additional information

Industry

Animation, Architecture, Manufacturing