Diploma in Game Dev using Unreal Engine 5
A 9 month course in Game Development includes the following modules
Commitment from your side:
Minimum 24 hours a week
– 2 hours x 3 times a week
– 6 hours x 3 days to complete assignments


Section 1 – Interface, Navigation, Units
Section 2 – Basic Geometry creation
Section 3 – Grab, Rotate, Scale, Duplicate
Section 4 – Selection & Precision Modeling
Section 5 – 3D Origin & Cursor
Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop
Section 7 – Modifiers – Subdivision, Mirror, Array
Section 1 – Mesh Editing
Section 2 – Materials & Lighting
Section 3 – Camera concepts
Section 4 – Animation concepts
Section 1 – Understanding Timeline
Section 2 – Automatic Keyframing
Section 3 – Shape Keys
Section 4 – Graph Editor & F-curves

Section 1 – Introduction to C++
Section 2 – Control Flow Statements
Section 3 – Functions
Section 4 – Arrays & Strings
Section 5 – Pointers & References
Section 6 – Classes & Objects
Section 7 – File Handling
Section 8 – Standard Template Library
Section 9 – Exception Handling
Section 10 – Debigging & Best Practices

Section 1 – Creating and saving a new Project with Templates and settings
Section 2 – Understand the Level Editor interface
Section 3 – Navigate a Level in the Viewport
Section 4- Playtest a Level
Section 1 – Project File structure
Section 2 – GamePlay Framework
Section 1 – Working with Assets and Actors
Section 2 – Shaders
Section 3 – Lighting & Environmental Actors
Section 4 – Environments & Foliage
Section 5 – Particles
Section 6 – Audio
Section 7 – Physics
Section 1 – Concept of Blueprint visual scripting system in Unreal Engine
Section 2 – Types of Blueprints
Section 3 – Blueprint Editor Interface
Section 4 – Graph Editor
Section 5 – Visual Scripting
Section 1 – Variables
Section 2 – Operators
Section 3 – Functions, Events & Macros
Section 4 – Program Flow
Section 1 – Components
Section 2 – Events
Section 3 – Actor Instances
Section 4 – Player Input
Section 1 – Class Inheritance
Section 2 – Timelines
Section 3 – Editing Variables
Section 4 – Construction Script
Section 1 – Structures & Enumerations
Section 2 – Containers
Section 3 – Latent Functions
Section 4 – Basic Save / load system
Section 5 – Flow Control
Section 6 – String / Text
Section 7 – Math
Section 1 – Interactions between Blueprints
Section 2 – Castings for BP References
Section 3 – Actor references in Level Blueprint
Section 4 – Blueprint Interfaces
Section 7 – Math
Section 1 – Level Events
Section 2 – Assigning Actors to Events
Section 3 – Collisions
Section 4 – Reference Variables
- UMG Concepts
- Title Screen
- HUD creation
- Access Player Character Blueprint variables in HUD Widget Blueprint
Section 1 – Transform with respect to Points & Vectors
Section 2 – Traces
Section 3 – Spawning & Destroying
Section 4 – Animations
Section 5 – Changing values, materials, Input Mode
Section 6 – Teleporting
Section 7 – Select Node
Section 8 – Tag
Section 9 – Child Actor Component
Section 1 – AI Controller
Section 2 – AI Controlled Pawn
Section 3 – Nav Mesh Bounds Volume
Section 4 – Spawning AI Actors
Section 1 – AI Controller
Section 2 – AI Controlled Pawn
Section 3 – Nav Mesh Bounds Volume
Section 4 – Spawning AI Actors
- Configure Output for Android, Windows and VR
Section 1 – Design Consideration
Section 2 – DevOps Tools
Section 3 – Modules & Templates
Section 1 – Blend Spaces
Section 2 – Animation Montages
Section 3 – Skeletal Sockets
Section 4 – State Machines
Section 1 – Concepts of Virtual Reality
Section 2 – Setting up VR and VR Terminologies
Section 3 – VR Template
Section 4 – Trace Interactions
Section 5 – Teleportation
Section 6 – User Interface
Section 7 – Motion Control Interactions
Section 8 – VR Locomotion
Section 9 – Audio experiences
Highlights
- Live sessions
- Lab equipped with quality infrastructure - Our spacious training center at MIDC, Andheri East is equipped with 5 ft x 2.5 ft tables holding powerful workstations, large monitors, HTC Vive Pro for Virtual Reality, Wacom, 3D Connexion Spacemouse Compact and more in a 1000 sq. ft. area.
- Pre-recorded videos on demand
- Small group live mentorship
- Certificate upon completion
- Toppers per batch get internship for 6 months